Tuesday, September 22, 2009

Post #2

So I officially have my direction for this quarters project. I'll be creating an environment to be imported into the Unreal engine. This means I will be experimenting with the unreal interface while also creating an aesthetic environment in Maya and potentially zBrush. The design will focus around an old and somewhat quirky English cottage home. I hope this environment will be a step away from the typical stuff you see imported into Unreal.

More details to come.

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