Thursday, November 19, 2009

Post #37

Good Job everyone on your projects!

A basic poster I made as a final tweak (it's big, may load slow)

Monday, November 16, 2009

Saturday, November 14, 2009

Post #35

So I realize that I haven't posted in this all week.

I've been working in Unreal for the past 5 or so days. As you can see in the picture, I'm currently working on sculpting the terrain for my level. I also finally got around to making the barrier cement walls that will help to confine the player to the associated area. In my original plan I had hoped to have a river and possibly a bride. I don't think I have time to learn about water effects and certainly not for a bridge. So that will probably not make into the final cut.

Currently only have 1 texture left to do. I was trying a new technique in order to bake the normals for the top roof part. I've been having difficulties since Maya likes to crash on me a lot, so it remains bare while I tweak other things. After the terrain and that last texture are done, just have to do the lighting (which I probably will go relatively simple with). I'll probably look for a better skydome texture also. The one in the scene currently is an Unreal one and while it's kinda close to the atmosphere I was going for, I'm not really sold on it.

Hope everyone else isn't killing themselves yet.

Saturday, November 7, 2009

Post #34

Just finished arranging and exporting objects out of Maya for Unreal. All in all,I estimate there are about 50 separate objects and about half of these are modular and are used more than once in the scene. Many of these objects share a UV space though so its not like there will be 50 texture spaces. In fact, I would put that down more towards maybe 15 texture spaces. There are a few textures I did early (like the copper entrance thingy) that I could have share a space with another texture space, however that would also require resetting some bump and spec maps also. So I'm not sure yet whether or not I'll go ahead and reorganize that or not.

There are a few other objects that I may still make. I will at least need a Fence/wall section to break the line of site in the area. That shouldn't be too hard to do. Don't know if I'll have time to make the bridge or not though. Also there is of course the terrain and skybox. I'm feeling pretty good right now, I feel like I'm back on schedule. So yay for that. . .

I don't have any snazy pictures of my exporting process so I'll just leave you all with this Supper Effective comic:

Friday, November 6, 2009

Post #33

More textures and what not. Currently converting normals and stuff out of these.

Monday, November 2, 2009

Post #32

Been finishing up the major texture areas. Almost about to move on to a few roofing sections and then the windows. I"m thinking all the windows will be white to help them pop. . .

So here a few random textures. Some are still WIP