Just finished arranging and exporting objects out of Maya for Unreal. All in all,I estimate there are about 50 separate objects and about half of these are modular and are used more than once in the scene. Many of these objects share a UV space though so its not like there will be 50 texture spaces. In fact, I would put that down more towards maybe 15 texture spaces. There are a few textures I did early (like the copper entrance thingy) that I could have share a space with another texture space, however that would also require resetting some bump and spec maps also. So I'm not sure yet whether or not I'll go ahead and reorganize that or not.
There are a few other objects that I may still make. I will at least need a Fence/wall section to break the line of site in the area. That shouldn't be too hard to do. Don't know if I'll have time to make the bridge or not though. Also there is of course the terrain and skybox. I'm feeling pretty good right now, I feel like I'm back on schedule. So yay for that. . .
I don't have any snazy pictures of my exporting process so I'll just leave you all with this Supper Effective comic: