Saturday, November 14, 2009

Post #35

So I realize that I haven't posted in this all week.

I've been working in Unreal for the past 5 or so days. As you can see in the picture, I'm currently working on sculpting the terrain for my level. I also finally got around to making the barrier cement walls that will help to confine the player to the associated area. In my original plan I had hoped to have a river and possibly a bride. I don't think I have time to learn about water effects and certainly not for a bridge. So that will probably not make into the final cut.

Currently only have 1 texture left to do. I was trying a new technique in order to bake the normals for the top roof part. I've been having difficulties since Maya likes to crash on me a lot, so it remains bare while I tweak other things. After the terrain and that last texture are done, just have to do the lighting (which I probably will go relatively simple with). I'll probably look for a better skydome texture also. The one in the scene currently is an Unreal one and while it's kinda close to the atmosphere I was going for, I'm not really sold on it.

Hope everyone else isn't killing themselves yet.

1 comment:

  1. Hey hey hey hey.
    you should really scale up the sky-dome in the final version. It normally would be a problem, but I highly doubt you're going to be going close to the edge in your render, so I'd say go fer it. The reason I'm saying such things is because right now, it looks like the end of the world is just a skip and a jump away. Come to think of it, that might be because you don't have any distant hills in the scene. Are there any sky textures that have hills in them? Or maybe you could make another sky-dome and throw on a seamless hill texture with transparency where there are no hills. The best example I could find in under 5 minutes.