Lookin' mighty fine, and by mighty fine, I mean beat to shit. I would suggest maybe optimizing your texture coordinates a bit more, but other than that, keep it coming.
I am a recent graduate of Savannah College of Art and Design with a BFA in Game Design, currently seeking a position in Environment Art in the game industry
Lookin' mighty fine, and by mighty fine, I mean beat to shit. I would suggest maybe optimizing your texture coordinates a bit more, but other than that, keep it coming.
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